Dragonrider

Dragonrider

Prerequisite: Strength or Dexterity 15 or higher

You have trained to climb atop an opponent much larger than yourself, giving you an advantage in combat against enormous foes. You gain the following benefits.

  • During your movement, you can try to enter the space of a creature at least two size categories larger than you. To do so, conduct a contest between your Strength (Athletics) or Dexterity (Acrobatics) opposed by the creature’s Dexterity (Acrobatics). If you win, you enter the creature’s space and are considered to be riding it. If you lose, you don’t enter the creature’s space and your movement ends.
  • While you’re riding the creature, if it moves, you move with it. You also have advantage on your first melee attack against the creature on each of your turns.
  • The creature’s attacks against a rider are made with disadvantage.
  • The creature can dislodge you by using an action to conduct a contest between its Dexterity (Acrobatics) and your Dexterity (Acrobatics) or Strength (Athletics), whichever you prefer. If it wins the contest, you are flung off the creature and land on your feet, unharmed, in an adjacent space of your choice.
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