Connections

Connections

Prerequisite: Halfling (riverfolk), Charisma 10 or higher

Riverfolk have many diverse kin scattered across the ports in your home country. When you need something badly, you know if you just ask around enough, you’ll find a cousin who knows someone who knows someone else who might be able to help you out:

  • Increase your Charisma score by 1, to a maximum of 20.
  • Whenever you are in an area with a halfling population, you can make a Charisma (Persuasion) check (DC 15 in areas with 1,000 or more halflings in residence, DC 20 if 100–999, and DC 25 if less) to get in touch with distant kin who can provide you with a service. As long as the particular service or item is available in the area, you can purchase it from your connection with a 5% reduction in cost for every 5 you exceeded the DC on your check. In regions with more courtfolk and winterfolk halflings, you may still make the check, but these connections are far weaker; you have disadvantage on your Charisma (Persuasion) check.
  • You can, at any time in a population center with halflings, make a Charisma (Persuasion) check against a DC 20 to see if you know anyone there. (Populations that are mostly courtfolk or winterfolk impose disadvantage on this roll.) If you succeed, you find someone you know who is friendly to you; they will not provide you aid of any significant gold value, but may share local information, directions, a free hot meal, or a place to sleep or hide for the night.
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