Fugitive

You are on the run from the law for a grave crime. No common criminal, you were tried and imprisoned for an offense that has set the law permanently on your trail. Whether or not you actually committed this crime is hardly relevant; the constabulary want your head on a pike regardless.

What crime were you accused of? Did you really commit it, or were you a victim of circumstance, or were you framed? How long were you imprisoned before you escaped, and how long have you been fleeing the law since?

Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Disguise kit, thieves’ tools
Equipment: A disguise kit or thieves’ tools, a prison brand or tattoo, a set of traveler’s clothes, and a belt pouch containing 10 gp.

Feature: Self-Sufficient

You spent years fending for yourself in the cruelly indifferent wilderness, evading those that would see you dead. You leave no tracks while traveling alone. Additionally, you can find food and water for you and up to five other people by spending 2 hours during a long rest foraging, as long as the region you are in has fresh water, small game, and healthful vegetation available.

Suggested Characteristics

Some fugitives are legitimate cons, incarcerated for a grave crime, while others are innocent people that were either framed by an enemy or were simply in the wrong place at the wrong time. Regardless of why you ended up imprisoned, your time behind bars changed you, hardening your eyes and filling you with deep cynicism for humanity. Only true kindness can break down the walls that have risen around your heart.

Personality Traits, Ideals, Bonds, and Flaws

Choose these traits from the Criminal tables, or create your own.

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